![]() Partially because I only played the shareware version, but also because the waves do get progressively more difficult, especially if you rack up a lot of kills of enemy ships.Īside from the game there's also a ship editor that you can get for it which is simple and intuitive to use, and adds more longevity to the game. Yes I admit, I've never beaten this game. Usually pirates end up fragging my ship before I can reach that point. The idea being that once you have all 4 noble weapons, you can then finally confront the Inner Demon and defeat him once and for all on your own terms. Feeding them (by shooting them, natch) will release the "noble weapons", 4 weapons that you cannot get anywhere else, and they aren't so much weapons as they are impressive defensive measures (ability to deflect weapons fire, for example). The object here will be not to fight the Inner Demon, rather instead to "feed" the 4 dragons guarding him at the edge of the arena. However if you want to end the game without collecting every file sitting on your hard drive, you'll eventually have to face the Inner Demon.įrom time to time the demon will open up a rift in Inner Space, essentially a black hole that will suck you in. Waves feel varied enough in layout to not get too repetitive, and there are some nice diversions (dueling, races) to break up the monotony. About the only time AI buddies will not come to your aid is if they're in bad shape themselves, or out of fuel.īut enough about that, what about that plot I mentioned before? Well suffice it to say the plot isn't exactly central to the game experience, and that's ok. Allies will radio you for help, come to your aid when asked, and generally will not do stupid things like shoot you in the back or suddenly develop interest in a shiny object while you're getting blasted to pieces. In addition, how much a faction likes you will change depending on how you interact with them.Īs well as having a decent memory, the AI is pretty decent for its time as well. Enemies will remember you fighting with them or killing one of their buddies, and the Enforcers will remember the kind of shit you pulled many waves ago. Allies will remember you helping them from previous waves. While not a true persistent world in a sense it does have the basics of one. That's what's really intriguing about this game. This can happen over a period of many waves. These are essentially craft designed to kill offenders who have become too dangerous. If the criminal in question evades the Interceptors and continues to break laws, a Terminator might get called in. If any thing of that nature should happen an Interception craft will be called in to handcuff (literally) the offending ship and take them to the Hall of Justice (if I'm remembering the name correctly) to mete out punishment. In some levels (known as "waves") you may encounter one of their patrolmen, who basically just keep an eye out for any scofflaws who do things like destroy healthy icons on purpose, steal resource packs off of dead ships, or.shoot the police officers. Keeping all of these factions in line, or attempting to at least, are the "Enforcers", the police of Inner Space.
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